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int x, y, z; (We assumed x,y,z have been defined)
z = x + y;
In assembler code:
move.l x,D0 * Get 32 bits representation of x in D0
move.l y,D1 * Get 32 bits representation of y in D1
add.l D0,D1 * Add the two 32 bits representations together
* The sum is stored in D1
move.l D1,z * Store the 32 bits representation in z
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short x, y, z; (We assumed x,y,z have been defined)
z = x + y;
In assembler code:
move.w x,D0 * Get 16 bits representation of x in D0
move.w y,D1 * Get 16 bits representation of y in D1
add.w D0,D1 * Add the two 16 bits representations together
* The sum is stored in D1 (16 bits)
move.w D1,z * Store the 16 bits representation in z
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