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int x, y, z; (We assumed x,y,z have been defined) z = x + y; In assembler code: move.l x,D0 * Get 32 bits representation of x in D0 move.l y,D1 * Get 32 bits representation of y in D1 add.l D0,D1 * Add the two 32 bits representations together * The sum is stored in D1 move.l D1,z * Store the 32 bits representation in z |
short x, y, z; (We assumed x,y,z have been defined) z = x + y; In assembler code: move.w x,D0 * Get 16 bits representation of x in D0 move.w y,D1 * Get 16 bits representation of y in D1 add.w D0,D1 * Add the two 16 bits representations together * The sum is stored in D1 (16 bits) move.w D1,z * Store the 16 bits representation in z |