#include class Matrix3x3 { public: double A[3][3]; Matrix3x3 addMatrix(Matrix3x3 *m2) { Matrix3x3 out; int i, j; for (i = 0; i < 3; i = i+1) for (j = 0; j < 3; j = j+1) out.A[i][j] = this->A[i][j] + m2->A[i][j]; return(out); } }; void print(Matrix3x3 *m) { int i, j; for (i = 0; i < 3; i = i+1) { for (j = 0; j < 3; j = j+1) printf("%5.2lf ", m->A[i][j]); cout << endl; } } int main(int argc, char *argv[]) { Matrix3x3 A, B, C; A.A[0][0] = 1.0; A.A[0][1] = 0.0; A.A[0][2] = 0.0; A.A[1][0] = 1.0; A.A[1][1] = 1.0; A.A[1][2] = 0.0; A.A[2][0] = 1.0; A.A[2][1] = 1.0; A.A[2][2] = 1.0; cout << "Initial matrix A:" << endl << endl; print(&A); B.A[0][0] = 1.0; B.A[0][1] = 2.0; B.A[0][2] = 3.0; B.A[1][0] = 4.0; B.A[1][1] = 5.0; B.A[1][2] = 6.0; B.A[2][0] = 7.0; B.A[2][1] = 8.0; B.A[2][2] = 9.0; cout << "Initial matrix B:" << endl << endl; print(&B); C = B.addMatrix(&A); // <--- Member function cout << endl << "After C = B.addMatrix(&A), matrix C:" << endl << endl; print(&C); }