; ######################################################################### .386 .model flat, stdcall ; 32 bit memory model option casemap :none ; case sensitive include showbmp.inc ; local includes for this file ; ######################################################################### .code start: invoke GetModuleHandle, NULL mov hInstance, eax invoke GetCommandLine mov CommandLine, eax invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT invoke ExitProcess,eax ; ######################################################################### WinMain proc hInst :DWORD, hPrevInst :DWORD, CmdLine :DWORD, CmdShow :DWORD ;==================== ; Put LOCALs on stack ;==================== LOCAL wc :WNDCLASSEX LOCAL msg :MSG LOCAL Wwd :DWORD LOCAL Wht :DWORD LOCAL Wtx :DWORD LOCAL Wty :DWORD ;================================================== ; Fill WNDCLASSEX structure with required variables ;================================================== invoke LoadIcon,hInst,500 ; icon ID mov hIcon, eax szText szClassName,"Project_Class" mov wc.cbSize, sizeof WNDCLASSEX mov wc.style, CS_HREDRAW or CS_VREDRAW \ or CS_BYTEALIGNWINDOW mov wc.lpfnWndProc, offset WndProc mov wc.cbClsExtra, NULL mov wc.cbWndExtra, NULL m2m wc.hInstance, hInst mov wc.hbrBackground, COLOR_BTNFACE+1 mov wc.lpszMenuName, NULL mov wc.lpszClassName, offset szClassName m2m wc.hIcon, hIcon invoke LoadCursor,NULL,IDC_ARROW mov wc.hCursor, eax m2m wc.hIconSm, hIcon invoke RegisterClassEx, ADDR wc ;================================ ; Centre window at following size ;================================ mov Wwd, 250 mov Wht, 150 invoke GetSystemMetrics,SM_CXSCREEN invoke TopXY,Wwd,eax mov Wtx, eax invoke GetSystemMetrics,SM_CYSCREEN invoke TopXY,Wht,eax mov Wty, eax invoke CreateWindowEx,WS_EX_LEFT, ADDR szClassName, ADDR szDisplayName, WS_OVERLAPPED or WS_SYSMENU, Wtx,Wty,Wwd,Wht, NULL,NULL, hInst,NULL mov hWnd,eax invoke LoadMenu,hInst,600 ; menu ID invoke SetMenu,hWnd,eax invoke ShowWindow,hWnd,SW_SHOWNORMAL invoke UpdateWindow,hWnd ;=================================== ; Loop until PostQuitMessage is sent ;=================================== StartLoop: invoke GetMessage,ADDR msg,NULL,0,0 cmp eax, 0 je ExitLoop invoke TranslateMessage, ADDR msg invoke DispatchMessage, ADDR msg jmp StartLoop ExitLoop: return msg.wParam WinMain endp ; ######################################################################### WndProc proc hWin :DWORD, uMsg :DWORD, wParam :DWORD, lParam :DWORD LOCAL var :DWORD LOCAL caW :DWORD LOCAL caH :DWORD LOCAL hStatImage :DWORD LOCAL hStatIcon :DWORD LOCAL hIcon1 :DWORD LOCAL hBmp :DWORD LOCAL Rct :RECT LOCAL hDC :DWORD LOCAL Ps :PAINTSTRUCT LOCAL buffer1[128]:BYTE ; these are two spare buffers LOCAL buffer2[128]:BYTE ; for text manipulation etc.. .if uMsg == WM_COMMAND .elseif uMsg == WM_CREATE ; --------------------------------------- ; Setting the top X and Y co-ordinate are ; the only ones that matter. Loading the ; bitmap into the control auto-sizes the ; control to the size of the bitmap. ; --------------------------------------- invoke StaticImage,NULL,hWin,20,20,10,10,65535 mov hStatImage, eax ; -------------------------------------- ; load the bitmap from the resource file ; -------------------------------------- invoke LoadBitmap,hInstance,750 mov hBmp, eax ; put the return value into a DWORD variable ; ------------------------------------- ; Set the image into the static control ; ------------------------------------- invoke SendMessage,hStatImage,STM_SETIMAGE,IMAGE_BITMAP,hBmp invoke StaticIcon,NULL,hWin,200,20,10,10,65534 mov hStatIcon, eax invoke LoadIcon,hInstance,500 mov hIcon1, eax invoke SendMessage,hStatIcon,STM_SETIMAGE,IMAGE_ICON,hIcon1 .elseif uMsg == WM_SIZE .elseif uMsg == WM_PAINT invoke BeginPaint,hWin,ADDR Ps mov hDC, eax invoke Paint_Proc,hWin,hDC invoke EndPaint,hWin,ADDR Ps return 0 .elseif uMsg == WM_CLOSE .elseif uMsg == WM_DESTROY invoke PostQuitMessage,NULL return 0 .endif invoke DefWindowProc,hWin,uMsg,wParam,lParam ret WndProc endp ; ######################################################################## TopXY proc wDim:DWORD, sDim:DWORD shr sDim, 1 ; divide screen dimension by 2 shr wDim, 1 ; divide window dimension by 2 mov eax, wDim ; copy window dimension into eax sub sDim, eax ; sub half win dimension from half screen dimension return sDim TopXY endp ; ######################################################################### Paint_Proc proc hWin:DWORD, hDC:DWORD LOCAL btn_hi :DWORD LOCAL btn_lo :DWORD LOCAL Rct :RECT invoke GetSysColor,COLOR_BTNHIGHLIGHT mov btn_hi, eax invoke GetSysColor,COLOR_BTNSHADOW mov btn_lo, eax return 0 Paint_Proc endp ; ######################################################################## end start