public class Circle { public double radius = 1; public static int count; static { count = 0; } public Circle() /** Constructor 1 for a circle object */ { count++; // Keep track of # Circle obj created } public Circle(double newRadius) /** Constructor 2 for a circle object */ { radius = newRadius; count++; // Keep track of # Circle obj created } public double getArea() /** Return the area of this circle */ { return 3.14159 * radius * radius; } public void setRadius(double newRadius) /** Set new radius for this circle */ { radius = newRadius; } }