/* udp4-s1.c: first communication program... - Send UDP packets to a destination + port */ #include #include #include #include #include #include #include #include int main(int argc, char *argv[]) { int s; /* s = socket */ struct sockaddr_in in_addr; /* Structure used for bind() */ struct sockaddr_in sock_addr; /* Output structure from getsockname */ struct sockaddr_in dest_addr; /* Destination socket */ char line[100]; int len; if (argc < 3) { printf("Usage: %s \n", argv[0]); printf(" Program sends messages to \n"); printf(" W301 IP address = 2861340441\n"); exit(1); } /* ------- Fill in destination socket - this will identify IP-host + (UDP) port ------- */ dest_addr.sin_family = AF_INET; /* Internet protocol family */ dest_addr.sin_addr.s_addr = htonl(atoi(argv[1])); /* Destination IP addr */ dest_addr.sin_port = htons((short)atoi(argv[2])); /* Destination (UDP) port # */ /* --- Create a socket --- */ s = socket(PF_INET, SOCK_DGRAM, 0); /* --- Set up socket end-point info for binding --- */ in_addr.sin_family = AF_INET; /* Protocol domain */ in_addr.sin_addr.s_addr = htonl(INADDR_ANY); /* Use wildcard IP address */ in_addr.sin_port = htons(0); /* Use any UDP port */ /* --- Here goes the binding... --- */ if (bind(s, (struct sockaddr *)&in_addr, sizeof(in_addr)) == -1) { printf("Error: bind FAILED\n"); } else { printf("OK: bind SUCCESS\n"); } /* ---- Check what port I got ---- */ len = sizeof(sock_addr); getsockname(s, (struct sockaddr *) &sock_addr, &len); printf("Socket s is bind to:\n"); printf(" addr = %u\n", ntohl(sock_addr.sin_addr.s_addr) ); printf(" port = %d\n", ntohs(sock_addr.sin_port) ); while(1) { printf("Enter a line: "); scanf("%s", &line); /* ---- sendto() will automatically use UDP layer ---- */ sendto(s, line, strlen(line)+1, 0 /* flags */, (struct sockaddr *)&dest_addr, sizeof(dest_addr)); } }