Integrate( f(x) = 2.0 / sqrt(1 - x*x) , x = 0 to x = 1 ) |
Maple: > integrate(2.0 / sqrt(1 - x*x), x=0..1); 3.141592654 |
Reason:
integral of 2 / sqrt( 1 - x^2 ) = 2 × arcsin( x ) arcsin(1) = 1/2 Pi arcsin(0) = 0 |
How to approximate:
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(See the figure above !!!)
We can see that:
Integral ~= w * f(0.5w) + w * f(1.5w) + w + f(2.5w) + ...... |
In pseudo code:
Integral = 0; for (i = 0; i < N; i++) { x = (i+0.5)*w; Integral = Integral + w * f(x); // w * f(x) is area of rectangle } |
The entire program in C/C++:
double f(double a) { return( 2.0 / sqrt(1 - a*a) ); } int main(int argc, char *argv[]) { int i; int N; double sum; double x, w; N = ...; // Will determine the accuracy of the approximation w = 1.0/N; sum = 0.0; for (i = 0; i < N; i = i + 1) { x = (i + 0.5) * w; sum = sum + w*f(x); } cout << sum; } |
Compile with:
Run the program with:
Often, a small amount of (shared) information is updated within every execution of the loop.
The program can be speed up when non-conlficting operations are performed concurrently (in parallel), while conlficting operations to the shared information (variable) are performed sequentially
double f(double a) { return( 2.0 / sqrt(1 - a*a) ); } int main(int argc, char *argv[]) { int i; int N; double sum; double x, w; N = ...; // Will determine the accuracy of approximation w = 1.0/N; sum = 0.0; for (i = 0; i < N; i = i + 1) { x = w*(i + 0.5); // We can make x non-shared.. sum = sum + w*f(x); // sum is SHARED !!! } cout << sum; } |
      w*(f(0.5w) + f(1.5w) + f(2.5w) + ... + f(0.5-0.5w) )
and thread 2 compute the "second half" of partial sum
      w*(f(0.5+0.5w) + f(0.5+1.5w) + f(0.5+2.5w) + ... + f(1-0.5w) )
Pictorially:
values added by values added by thread 1 thread 2 |<--------------------->|<--------------------->| |
      w*(f(0.5w) + f((2 + 0.5)w) + f((4+0.5)w) + ... )
and thread 2 compute the "odd stepped" partial sum
      w*(f((1+0.5)w) + f((3+0.5)w) + f((5+0.5)w) + ... ) Pictorially:
values added by thread 1 | | | | | | | | | | | | | | V V V V V V V V V V V V V V |-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-| ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ | | | | | | | | | | | | | | values added by thread 2 |
It turns out that the "even stepped" and "odd stepped" approach of partition is more easier to program in many instances !!!
NOTE: We don't access any array, so the paging problem is not applicable !!!
The division of labor is as follows for N threads:
/*** Shared variables, but not updated.... ***/ int N; // # intervals double w; // width of one interval int num_threads; // # threads /*** Shared variables, updated !!! ***/ double sum; pthread_mutex_t sum_mutex; // Mutex to control access to sum int main(int argc, char *argv[]) { int Start[100]; // Start index values for each thread pthread_t tid[100]; // Used for pthread_join() int i; N = ...; // Read N in from keyboard... w = 1.0/N; // "Broadcast" w num_threads = ... // Skip distance for each thread sum = 0.0; // Initialized shared variable /**** Make worker threads... ****/ for (i = 1; i <= N; i = i + 1) { Start[i] = i; // Start index for thread i if ( pthread_create(&tid[i], NULL, PIworker, &Start[i]) ) { cout << "Cannot create thread" << endl; exit(1); } } /**** Wait for worker threads to finish... ****/ for (i = 0; i < num_threads; i = i + 1) pthread_join(tid[i], NULL); cout << sum; } |
Worker thread:void *PIworker(void *arg) { int i, myStart; double x; /*** Get the parameter (which is my starting index) ***/ myStart = * (int *) arg; /*** Compute sum, skipping every "num_threads" items ***/ for (i = myStart; i < N; i = i + num_threads) { x = w * ((double) i + 0.5); // next x pthread_mutex_lock(&sum_mutex); sum = sum + w*f(x); // Add to sum pthread_mutex_unlock(&sum_mutex); } return(NULL); /* Thread exits (dies) */ } |
Are you surprised ???
Worker thread:void *PIworker(void *arg) { int i, myStart; double x; double tmp; // local non-shared variable /*** Get the parameter (which is my starting index) ***/ myStart = * (int *) arg; /*** Compute sum, skipping every "num_threads" items ***/ for (i = myStart; i < N; i = i + num_threads) { x = w * ((double) i + 0.5); // next x tmp = tmp + w*f(x); // No synchr. needed } pthread_mutex_lock(&sum_mutex); sum = sum + tmp; // Synch only ONCE !!! pthread_mutex_unlock(&sum_mutex); return(NULL); /* Thread exits (dies) */ } |
What a difference it can make where you put the synchronization points in a parallel program....